Monday 23 June 2014

3d modelling stuff

The main steps of building a 3D model for a game are; modeling, textureing, lighting, and rendering. 
  • Modelling is the general process of actually makeing the modell of your object or character, this is one of the beignning phases of a project where you make a solid model to work with. modeling can take a while, it depends on how much detail you want to put in, the more time you spend modeling the better and more detailed it will be.
  • Texturing is the process of putting textures onto the already created 3D model, textures are basically a layer that gives the model colour and texture, this is so it actually looks like a object rather than a completly grey or colourless object. so adding textures are usually one of the final phase's as it is necessary to do.
  • Lighting is the process of adding shadeing, shadows, and depth to the modell, also it really brings more life to the object and if someone is trying to replicate a model out of a popular game or so the lighting is absolutly necessery. lighting also gibes a more lifelike feel to a model as it gives it realistic properties.
  • Rendering is the process of smoothing out the final model and it is crucial for the quality and output. also rendering has many uses in a single tool so it has multi-functionality, and is very usefull if someone was to give a presentaion of their finished product as it shows more amounts of detail and gives a fresh look to the enviroment and or model.
Level of detail is a very important part in makeing characters and enviroments for games as it defines the object alot better, if there was no detail everything in a game would look terrible. In the game industry bigger, higher up companys have great amount of detail in their games as they have more money for more programs and developers, but smaller companys will have less detail as their budget is alot lower.


  • Box modeling is a very basic way of makeing the general shape of the object you are trying to model for example you would create a objects general shape completley out of boxes before you actually started added detail and creating it. the advantages of a box model is that it is quick process which you gradually add more detail to but a disadvantage is that it is still time consuming and it can only give a certain and low amount of detail. Extrusion modeling gives abit more refined detail, but when box modeling the person normaly uses a background image as reference, but extrusion modeling starts with an almost flat shape and slowly through the process of extrusion makes a 3d detailed object, an advantage of extrusion modeling is that it has abit more detail than box modeling and disadvantage is that it takes abit longer.








 








 
 
my first 3d modeling software package is maya, i have used maya and it is a very detailed program with endless amounts of options, most big companys use maya to create things and assets to put in games. the advantages of maya is that it is a huge program with lots of differnt options and you can do pretty much anything on it to help with the development of a game and that it is good for character rigs. the disadvantage is that it takes a lot of skill to use this program so it is quite a difficult program to use if youve never used it before.

my other 3d modeling software package is 3ds max which is also made by autodesk but has a few diffenernces than maya like the interface is quite different and is used more is enviroments than creation of characters. again most big companys can afford this software and use it to its full potential. An advantage is that it works really well if you are creating enviroments, as it has a vast choice of tools to use but a disadvantage is that it isnt very good at makeing character rigs and that it cant handle a higher level of complexity than maya.

 

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