Monday, 2 June 2014

materials, techniques and processes in art and design


this is an example of painting that has been made using ink. most of these paintings are very unique and are allot sharper than watercolours. a strength of ink paintings is that they are more permenant than most other methods of painting but a weakness is that it costs allot more than other paints.





*this is an exapmle of the use of water colours to create a painting. notice how many parts the painting are very pale and blended. a strength of watercolours is that they are relatively cheap and blend very well, many artists prefer watercolours. a weakness of water colours is that they can fade away gradually unless preserved properly.













 this is a piece of art that is drawn by pencil almost every artist draws in pencil or at the very least uses it as an outline this is because pencils are a very accurate form of art which is a strength. a weakness of pencil art is that it is very time consuming.














this is an example of pen art notice how there is great detail in it but unfortuanatly it takes allot of time to make pictures in as much detail as this but a positive is that it is cheap and you only need a biro.




























MC escher

Tuesday, 25 February 2014

Research into 3d modeling

3d modeling is used in alot of other industries than games, for example they use 3d modelling in modern arcitecture to plan out buildings on a 3d modeling program to get an idea of the structure and what it will look like a bit like blue prints.
Also the films industry use allot of 3d modeling especially the animated ones like family guy and disney movies.obviously the games industry use allot of 3d modeling.
in the games industry 3d models are made and then imported into the game, and then used as object, people and buildings.
wheras in the arcitecture industry 3d modelling is only used to create acurate blueprints of buildings in 3D.
 in the arcitecture use of 3d modeling they have to be very precise as it will determane the integral structure of a real life building, so they have allot of responsabilities, whereas in games 3d modeling, allot of the time you will find that nothing is perfect and glitches, mistakes and bugs are usually coverd up and not actually fixed, as it dosnt really matter.












in the films industry it 3d modeling is used mostly in the animatin aspect and they differ from games widely as their style is normally allot more different as the films industry with uses of 3d modeling tends to have a cartoon look to it like in the 'simpsons movie' wheras is a game like 'battlefield 4' it has a very realistic look where they try to make it as real as possible but in the films idustry they dont try to make it realistic at all.



BF4





Wednesday, 2 October 2013

Primary Images vs Secondary Images

primary images


 Are photos that are taken by you as an individual  like photographs and are not anyone's else so that the person is in complete control of what information they can take from an image.

secondary images

Are basically any image in the whole world that you have not took, like a image of the internet or out of a history book.

advantages (primary)

>you are in complete control of what you
are taking
>more reliable
>more up to date
>they are original
disadvantages (primary)

>time consuming
>can be expensive
>need a camera
>could require some skill 





advantages (secondary)

>time saver
>saves money
>can look at more sources
>could have more reliability 

disadvantages (secondary)

>can be out of date
>could be complicated to do
>might not have specific information
>could be fake